Friday, August 24, 2012

Qt5 build process for i.MX 5x -- important update!!

A short howto how to build Qt5 for Freescale i.MX 5x


The original post here  is completely outdated!!


Right now you only need a sys root with the GLES headers/libraries in it.
Then configure/build for linux-arm-g++. That's it!
Simple and fun!!



Prerequisites:


A recent ltib envioronment , that you configured and built for your target. You are going to use the rootfs for the Qt5 dependencies. If you at a later stage want to build webkit you also need libicu for your target installed in your rootfs. If you want GLES functionality EGL and GLES2 needs to be in the rootfs. 

1) Get the latest Qt5 from the official GIT repository:
    git clone git://gitorious.org/qt/qt5.git qt5
2) Create a build directory somewhere , for example :
  /home/micken/qtbuild
3) Go to the your newly cloned Qt5 tree and do the following command:
   perl init-repository
   This will download the sourcecode.
3) Inside the sourcetree you can find a directory called qtbase. 
   This directory looks like the root directory of a Qt4x source tree.
4) Find the file  mkspecs/devices/linux-imx6-g++/qmake.conf inside qtbase.
5) Edit it to find your toolchain and rootfs. In order to build for i.MX
   5x you need to comment out EGLFS_PLATFORM_HOOKS_SOURCES.
   Note the configure line at the top of the file and copy it to a textfile
   and modify it to reflect your environment.
6) Go to your created build directory and issue the configure script from the
   with the textfile you created. ( sh /path/to/qt5/qtbase/yourtextfile )
7) After this you should be able to just do make;make install
8) The other libraries / examples can be built by using your installed Qt
   make sure it uses the qmake from the installed Qt.
9) To install Qt5 on target , make a directory named the same as your
   installation path (important) and copy the lib and plugins directories to it.
10) Try some examples ,you can start them like this:
   ./hellogl_es2 -platform eglfs.

Have fun with Qt5. I am working on a new graphics platform plugin that will integrate 2D and 3D on the i.MX. More about that later.

Sunday, August 05, 2012

Qt on the i.MX revisited

I am working on bringing a good implementation of Qt5 to the i.MX series of processors. From the i.MX 51 to the new i.MX 6. This is a short video showing the nested demo of the qt3d api.





Sunday, March 18, 2012

Time for some Amiga buisness

This year will be a year full of Amiga coding. Some MorphOS specific tasks and a Amiga:ish Word Processor with odt capabilities.

I am currently working on rendering the text from a odt file in a MUI (Magic User Interface) custom class.