Time for some updates on the Qt Declarative 2d project.
I have recently focused on changing the rendering mechanism to a custom frame buffer hitting solution. The heart of it is a ARM assembler routine for alpha blending that composes the the graphics on to the "window" backbuffer. The assembler runs in circles around Qt's drawImage,
which was the primary composing mechanism I used before the assembler routine.
I am also lucky to have a i.MX7 board for certifying Qt Declarative 2d on. It runs very nicely.
The rssnews demo running on the i.MX7 using Qt Declarative 2d with the new rendering engine:
If you have hardware that you would like that to be certified, please contact me at:
michael.grunditz@prevas.se.
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